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Turtle Swimmer

Endless Runner (Mobile)

Overview

Turtle Swimmer is a mobile endless runner where the player collects food while avoiding plastic that deliberately resembles food. The game uses playful visuals and damage feedback to raise awareness about plastic pollution.

Screenshot_20260209_140307_CoolKidsGame.webp

Challenge

The main challenge was aligning the awareness message with fun, readable mobile gameplay:

  • ​Making plastic look similar to food without making the game feel unfair.

  • Communicating mistakes clearly through immediate visual feedback (bruises/bandages) in a playful art style.

  • Building an endless runner loop with scalable spawns and difficulty while keeping performance stable on mobile.

Approach

As lead programmer, I focused on systems that support clarity and scaling:

  • Implemented lane-based movement and responsive input for mobile.

  • Built a spawning system for food and plastic with scaling difficulty over time.

  • Implemented scoring and pickup logic tied to player feedback.

  • Created a damage-state visual system (bruises/bandages) that updates as plastic is collected.

  • Tuned spawn ratios and timing to maintain “looks like food” tension while preserving fairness.

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Results

The spawn and scaling system maintained a consistent difficulty curve while preserving visual ambiguity between food and plastic.

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The damage-state visuals (bruises and bandages) communicated player mistakes immediately without breaking the playful tone.

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The scoring and lane-based input loop remained stable on mobile.

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