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DESCEND

VR Multiplayer Shooter

Overview

DESCEND is a VR multiplayer shooter set in a cyberpunk universe, featuring manual reloading, special abilities, loadout customization, and objective-based gameplay.

 

My contribution focused on expanding the gameplay loop through new game mode design.

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Challenge

The main challenge was designing a new mode that:

  • Felt distinct from existing modes.

  • Encouraged strategic decision-making.

  • Integrated smoothly with existing weapon and loadout systems.

  • Maintained balance in a competitive multiplayer environment.

Approach

I designed and implemented a new game mode called Vending Frenzy, built around dynamic equipment acquisition.

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Key systems included:

  • Weapon purchasing through in-game vending machines.

  • A randomized vending machine logic system to vary available weapons.

  • Integration with the existing loadout and weapon framework.

  • Balancing economy flow to encourage tactical spending decisions.

  • Ensuring multiplayer synchronization remained stable.

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Results

​The randomized vending system created unpredictable loadout scenarios, forcing players to adapt mid-match rather than relying on pre-set builds. The mode integrated cleanly with the existing multiplayer framework without introducing synchronization issues.

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