DESCEND
VR Multiplayer Shooter
Overview
DESCEND is a VR multiplayer shooter set in a cyberpunk universe, featuring manual reloading, special abilities, loadout customization, and objective-based gameplay.
My contribution focused on expanding the gameplay loop through new game mode design.
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Challenge
The main challenge was designing a new mode that:
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Felt distinct from existing modes.
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Encouraged strategic decision-making.
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Integrated smoothly with existing weapon and loadout systems.
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Maintained balance in a competitive multiplayer environment.
Approach
I designed and implemented a new game mode called Vending Frenzy, built around dynamic equipment acquisition.
Key systems included:
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Weapon purchasing through in-game vending machines.
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A randomized vending machine logic system to vary available weapons.
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Integration with the existing loadout and weapon framework.
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Balancing economy flow to encourage tactical spending decisions.
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Ensuring multiplayer synchronization remained stable.
Results
The randomized vending system created unpredictable loadout scenarios, forcing players to adapt mid-match rather than relying on pre-set builds. The mode integrated cleanly with the existing multiplayer framework without introducing synchronization issues.