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Digital Society Online (DSO)

VR Collaboration Platform

Overview

Digital Society Online (DSO) is a virtual reality application developed during COVID to enable social meetups, creative collaboration, and remote meetings when physical gatherings were not possible.

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The goal was to create a VR space that supports real interaction without turning meetings into a game.

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Challenge

The core challenge was balancing professional collaboration tools with engaging interaction:​

  • Designing systems that support meetings similar to real life.

  • ​Introducing interactive activities without over-gamifying the experience.

  • Implementing shared, multiplayer object interaction in VR.

  • Ensuring objects could be manipulated naturally and persist correctly in a shared space.

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Approach

As Developer and Project Lead, I focused on interactive collaboration systems:

  • Built a VR whiteboard system with marker interaction.

  • Implemented a dynamic post-it note system with surface attachment and re-grabbable behaviour.

  • Developed a multiplayer bow-and-arrow mini-game with high score tracking.

  • Structured object interaction logic allowing users to manipulate shared objects naturally.

  • Designed spaces that support both structured meetings and informal collaboration.

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Results

The whiteboard and post-it systems enabled shared object interaction within a multiplayer VR environment while maintaining spatial consistency.

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The vending mini-game and interaction tools operated within the synchronized environment without destabilizing object ownership logic.

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Collaboration tools functioned reliably under typical VR session conditions.

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