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Green Trail

2D Puzzle Platformer (PC)

Overview

Green Trail is a 2D side-scrolling puzzle platformer set in a world overtaken by rock creatures after environmental collapse.

 

The player, a plant-based character, uses environmental manipulation to progress through ruined landscapes.

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Challenge

The core challenge was designing and implementing a flexible environmental manipulation system that supports puzzle-solving while maintaining tension through AI and timed levels.

Key difficulties:

  • Allowing players to spawn collected objects (rocks, sticks) dynamically.

  • ​Enabling object resizing and mid-air freezing without breaking puzzle logic.

  • Balancing exploration with pressure from patrolling and chase-based enemy AI.

  • Managing time constraints without disrupting puzzle readability.

Approach

As Lead Programmer, I designed and implemented the core gameplay systems:

  • Built an inventory-based object spawning system tied to collectible items.

  • Implemented real-time object scaling mechanics with size manipulation.

  • Developed a freeze-in-place mechanic allowing mid-air platform creation.

  • Structured environmental puzzle logic around these modular object systems.

  • Created enemy AI with patrol behaviour and chase sequences.

  • Implemented level timers to introduce controlled pressure.

  • Ensured puzzle systems remained stable despite dynamic object resizing and freezing.

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Results

The object manipulation framework supported real-time spawning, resizing, and freezing of environmental objects without breaking puzzle logic.

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Enemy patrol and chase systems integrated with timed levels while maintaining stable collision and traversal behaviour.

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The manipulation system enabled multiple valid puzzle solutions.

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